![]() While we don't know too much about the history of the necromorphs, it's clear from a few encounters that they're capable of turning humans into one of their own. Some necromorphs will repeatedly impale you with their claws before ripping your head off, while a larger enemy called Boss the Hunter will just tear you clean in half. Isaac's health system is displayed on the back of his suit, and if it gets too low, the enemies will be able to simply tear him limb from limb. Some of these animations are very impressive-Isaac will drop-kick smaller enemies through the air, but he has to wrestle the larger ones as they take chunks out of his flesh. The team showed us how necromorphs can overpower Isaac at close range, and you have to tap one of the face buttons to try to fend them off. Speaking of death, Dead Space has some absolutely gruesome animations with which to kill Isaac. The answer, as it turned out, was to slow down time and run through before the mechanism crushed us to death. The EA representative laughed at our first attempt at the puzzle because we used telekinesis to lift a dead person and place him in the way of the door. One example was a broken door mechanism, which was causing a huge steel door to rapidly open and close. Isaac also has the ability to slow down time, which can be a useful way of escaping enemies or solving certain puzzles. Attaching it to our wrist allowed us to pick up objects and move them around in midair, much as you did with Half-Life 2's gravity gun. At the beginning of chapter two, we met a wounded woman who offered us a telekinesis attachment for our space suit. While there was a great deal of combat in the level we played, there's set to be plenty of puzzle-solving as well. ![]() It was an undeniably cool weapon to clear a room with, though it may have had a strange John Woo feel to it. There are other options too, though we saw a particularly cool weapon in our demonstration where Isaac lowered himself on the ground and raised a weapon that fired bullets in a spiral motion. As with most survival horror games, ammunition is fairly limited, but you can physically smash enemies in the face if they get too close for comfort. ![]() Isaac's mining tool can be adjusted to shoot energy bolts both horizontally and vertically, which was effective enough to tear an arm or a leg off of most enemies we encountered. The combat hinges on enemy dismemberment, and you'll have to target different areas of your enemies in order to take them down. Since he's an engineer, Isaac's fairly limited when it comes to weaponry, but his mining tool certainly comes in handy. You play as Isaac, a deep-space engineer whose trip to fix a mining craft goes horribly wrong. It doesn't take long for Isaac to realise that something's gone horribly wrong, though, and the ship has been overrun by an alien race called necromorphs. You play as Isaac, an engineer sent to repair a mining vessel used to farm foreign planets for essential resources. However, unlike BioWare's space opera, you'll be alone for the vast majority of time in Dead Space. The visual design is clearly influenced by such films as Event Horizon and Alien, as well as even recent video games, such as Mass Effect. Visiting London from its development home in Redwood Shores, the team showed us chapter two from the game and was kind enough to answer our questions as we played.Īs the name suggests, Dead Space has a distinctly sci-fi theme-a setting that's in stark contrast to the sleepy towns of most survival horror games. Thankfully, it's already shaping up as one of the most visually stunning games of the year, with an engine that promises to deliver the kind of scares that fans demand. Having just hit alpha, the developers have three months left to apply the final touches and then polish it all up for release. In fact, the game is so violent that we half-expect to see the disc dripping with blood once it ships this Halloween. EA's first survival horror game, Dead Space, certainly isn't scared of lavishing on the gore.
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