In 1928 the name was changed to "national arts" (國術 guóshù) when the National Martial Arts Academy was established in Nanjing. During the Song period (circa 960) the name changed to "martial arts" (武藝 wǔyì). The earliest term for 'martial arts' can be found in the Han History (206BC-23AD) was "military fighting techniques" (兵技巧 bīng jìqiǎo). The term wushu is also found in a poem by Cheng Shao (1626–1644) from the Ming Dynasty. Translation from Echoes of the Past by Yan Yanzhi (384–456) Striking, Grappling, Throwing, Performance Martial Art Through careful testing, people will be able to determine which works best for their needs.This article is about the modern sport. The other is surprisingly easy to use and encourages us to think on our feet. ![]() One lets us have everything we need in one weapon, so we can tackle every situation and develop complex strategies with its stances. With the new chain whip and sword and shield weapons, we have two very different pieces of equipment. It’s okay if you’re button-mashing and flailing away.Īll of Toukiden 2’s weapons have their merits each offers people an opportunity to find strategies that work for them. Constantly moving makes it easier to avoid enemy attacks. Throwing a kunai when you’re in the air means you send more than one down at a time, making it easier to hit a specific point on an enemy’s body and break it. ![]() Instead, it’s about staying in the air as much as possible. There isn’t the same sense of strategy and complexity as the sword and shield has, what with its stances. While a chain whip probably wouldn’t work well, if at all, in real life, here it’s about getting Toukiden 2 Slayers to attack in a flurry of movement. It looks as though you’d want to be on the ground in one place, slashing away, but it really encourages you to throw a kunai at an enemy, use the chain whip to latch onto it, then pull yourself in for a flurry of attacks. It seems like it should be a long range weapon, but it’s really mid to close range. Yet, it’s one of the least complex pieces of Toukiden 2 equipment. It seems like it would be difficult to use, what with being a whip made of a thick chain that comes with supplemental kunai. Still, all this variety encourages you to be creative. The only downside is, it doesn’t have the same level of range and influence as some other weapons. It makes for handling Oni and hitting their weaknesses rather easy. You’re dealing with a weapon that can slash with a standard sword attack, crush with a shield power strike, and end up dealing thrust damage as well. See, the shield has a retractable blade in it. It’s almost like you have a close-range and mid-range weapon with Toukiden 2’s sword and shield. You can really put together some great strategies here. The shield not only blocks attack or redirects it, but also allows you to bash an opponent with a charge. Meanwhile, the shield allows for added protection when in the defensive stance. There’s a standard attacking stance, where you can do major damage and enjoy a bit of speed that you don’t really get from using a sword alone. With the sword and shield, we get a rather balanced bit of equipment with two different stances. ![]() There are already standard swords and knives, as well as other stabby things, in our arsenal. I mean, bladed weapons are hardly new to the series. The sword and shield is Toukiden 2’s logical choice. As such, it injects practicality and whimsy into the series and encourages two new means of engaging opponents. In introducing the sword and shield and chain whip, people are getting traditional and nontraditional weapons at the same time. With Toukiden 2, the game does something a little special. As to be expected, new installments means new weapons. The Toukiden series has always featured these massive games where you’re using the best equipment available to you to fight monsters.
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